Cocos 2D and Me

About

iPhone games are hot, and I want to help you develop one. Having never achieved this myself, I’ve set out on a journey to wade through all the information out there and package it into a neat little collection of useful bits. I’ll be presenting code samples, links, screens and tutorials, and blogging about my experiences as I make my first game.

The game engine of choice is Cocos2D, and Chipmunk will serve as the physics engine.

If you’re new to games development in general, games development on the iPhone, or Cocos2D/Chipmunk, you’d be well advised to follow this blog!

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